![]() ![]() The story of Gribshunden is preserved in several “Chronicles,” narrative histories written in northern Europe in the 16th century, and in an eyewitness account by a young nobleman who survived the disaster. He steps off the deck with a splash and makes an OK sign before disappearing from view. ![]() “I’ve been waiting for this moment for two years,” he says. After extensive planning and a long pandemic delay, Foley is visibly eager to enter the water. Because the water temperature is below 50 degrees, the divers are wearing drysuits and heated underwear that will allow them to work for two hours or more. Despite the springtime sun, a cold wind blows. What Gribshunden represents, researchers think, is nothing less than the end of the Middle Ages and the birth of the modern world.Īt the edge of the raft, Brendan Foley, an archaeologist from Lund University in Sweden, and his chief safety officer, Phil Short, are getting ready to dive. ![]() More than that, the relic provides a unique opportunity to examine a state-of-the-art warship from a little-understood period, when a revolution in shipbuilding and naval warfare was reshaping geopolitics and transforming civilization. That promises them an unprecedented look at the life of a medieval king who was said to travel with an abundance of royal possessions, not only food and clothing but weapons, tools, textiles, documents and precious treasures. But these organisms don’t survive in the fresher waters of the Baltic, and archaeologists believe that much of Hans’ vessel and its contents are preserved. Unless a ship is buried quickly by sediment, the wood is eaten away over the centuries by shipworm, actually a type of saltwater clam. Shipwrecks from this period are exceedingly rare. Historical sources record how the ship sank in the summer of 1495, along with a large contingent of soldiers and Danish noblemen, although not the king himself, who was ashore at the time. The floating platform was busy with divers and archaeologists, here to explore what lies beneath the waves: the wreck of a ship called Gribshunden, a spectacular “floating castle” that served as the royal flagship of King Hans of Denmark more than 500 years ago. Guibert Gatesįor a few weeks in May, however, a new island intruded on this peaceful scene: A square wood raft topped with two converted shipping containers just a few hundred feet from Stora Ekon’s shoreward coast. For centuries, the spot was a popular anchorage point, but the waters are now mostly quiet the most prominent visitors, apart from the occasional pleasure boat, are migrating swans. Sprinkled with pine trees, sheep and a few deserted holiday cottages, the low-lying island is one of hundreds that shelter the coast from the storms of the Baltic Sea. Article taken from the southern edge of Sweden, not far from the picturesque town of Ronneby, lies a tiny island called Stora Ekon. I removed that comment."Ĭheck it out free on itch.io. As I published the Steam Greenlight trailer on Youtube (you needed to put the game on Greenlight before it gets on Steam at that moment), Subnautica project’s leader put a comment with a link to his website. I felt I needed to quickly finish the game. I also found the Subnautica’s director email in the buyers of the game in Beta stage. My game was not even out yet, maybe I showed it too early ? I did not expect that, and I knew I could not compete a bigger company like this one. When I saw the name of the project director, I knew I saw this name somewhere … I went on my Twitter account and discovered he was following me as well as his coworkers. Then I realized the game was not even in development yet, there were only some concept arts and ideas. My first reaction was to think « damn, I made a game way too closed to another one without knowing about it ». I clicked on it and was redirected to a game page called… « Subnautica ». "In January 2014, as I was looking for underwater inspiration visuals, I found an image on google that caught my attention. So much so in fact, that the developer of FarSky publicly called out developers of Unknown Worlds Entertainment for pretty much poaching the entire idea, here's an excerpt: It might seem like a smaller version of Subnautica and in a way it is. Create an in-base farm or go fish hunting to feed yourself.Craft equipment and weapons to explore and protect yourself in the Ocean depths. ![]()
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